简介
本文介绍了一个用于辅助生成C#脚本的Python工具。该工具可以帮助用户快速生成C#脚本,并提供了一些常用的代码生成方法。
代码
import os
from PathUtil import ScriptsPath
class CSScriptBuilder(list):
BlackNum = 0
def Append(self, message):
if self.BlackNum > 0:
self.append('\t' * self.BlackNum + message)
else:
self.append(message)
def AppendEnter(self):
self.Append('\n')
def AppendLine(self, message):
if len(self) > 0:
self.append('\n')
if self.BlackNum > 0:
self.append('\t' * self.BlackNum + message)
else:
self.append(message)
def AppendEmptyLine(self):
self.AppendLine('')
def AppendUsing(self, namespace):
self.AppendLine(f'using {namespace};')
def BeginNamespace(self, namespace):
self.AppendLine(f'namespace {namespace}')
self.BeginBrace()
def EndNamespace(self):
self.EndBrace()
def BeginClass(self, className, modifier="public", superclass=None):
if superclass is not None:
self.AppendLine(f'{modifier} class {className} : {superclass}')
else:
self.AppendLine(f'{modifier} class {className}')
self.BeginBrace()
def EndClass(self):
self.EndBrace()
def BeginStruct(self, structName, modifier="public"):
self.AppendLine(f'{modifier} struct {structName}')
self.BeginBrace()
def EndStruct(self):
self.EndBrace()
def BeginEnum(self, enumName, modifier="public"):
self.AppendLine(f'{modifier} enum {enumName}')
self.BeginBrace()
def EndEnum(self):
self.EndBrace()
def AppendEnumField(self, fieldName, fieldValue):
self.AppendLine(f'{fieldName} = {fieldValue},')
def BeginInterface(self, interfaceName, modifier="public"):
self.AppendLine(f'{modifier} interface {interfaceName}')
self.BeginBrace()
def EndInterface(self):
self.EndBrace()
def AppendInterfaceMethod(self, methodName, returnType='void', parameters=''):
self.AppendLine(f'{returnType} {methodName}({parameters});')
def AppendField(self, propertyName, propertyType, modifier="public", init=''):
if len(init) > 0:
self.AppendLine(f'{modifier} {propertyType} {propertyName} = {init};')
else:
self.AppendLine(f'{modifier} {propertyType} {propertyName};')
def AppendProperty(self, propertyName, propertyType, field=None, modifier="public"):
if field is not None:
self.AppendLine(f'{modifier} {propertyType} {propertyName} => {field};')
else:
self.AppendLine(f'{modifier} {propertyType} {propertyName} {{ get; set; }}')
def BeginProperty(self, propertyName, propertyType, modifier="public"):
self.AppendLine(f'{modifier} {propertyType} {propertyName}')
self.BeginBrace()
def EndProperty(self):
self.EndBrace()
def BeginMethod(self, methodName, modifier="public", returnType='void', parameters=''):
self.AppendLine(f'{modifier} {returnType} {methodName}({parameters})')
self.BeginBrace()
def BeginConstructionMethod(self, methodName, modifier="public", parameters=''):
self.AppendLine(f'{modifier} {methodName}({parameters})')
self.BeginBrace()
def EndMethod(self):
self.EndBrace()
def BeginIf(self, condition):
self.AppendLine(f'if ({condition})')
self.BeginBrace()
def BeginElif(self, condition):
self.AppendLine(f'else if ({condition})')
self.BeginBrace()
def EndIf(self):
self.EndBrace()
def BeginWhile(self, condition):
self.AppendLine(f'while ({condition})')
self.BeginBrace()
def EndWhile(self):
self.EndBrace()
def BeginTry(self):
self.AppendLine('try')
self.BeginBrace()
def EndTry(self):
self.EndBrace()
def BeginCatch(self, exceptionType):
self.AppendLine(f'catch ({exceptionType})')
self.BeginBrace()
def BeginForEach(self, name, collection, singleType='var'):
self.AppendLine(f'foreach ({singleType} {name} in {collection})')
self.BeginBrace()
def EndForEach(self):
self.EndBrace()
def BeginFor(self, condition):
self.AppendLine(f'for ({condition})')
self.BeginBrace()
def EndFor(self):
self.EndBrace()
def BeginForRange(self, name, start, end):
self.AppendLine(f'for (int {name} = {start}; {name} < {end}; {name}++)')
self.BeginBrace()
def EndForRange(self):
self.EndBrace()
def EndCatch(self):
self.EndBrace()
def BeginBlank(self):
self.BlackNum += 1
def EndBlank(self):
self.BlackNum -= 1
def BeginBrace(self):
self.AppendLine('{')
self.BeginBlank()
def EndBrace(self):
self.EndBlank()
self.AppendLine('}')
def BeginRegion(self, regionName):
self.AppendLine(f'#region {regionName}')
self.AppendEmptyLine()
def EndRegion(self):
self.AppendEmptyLine()
self.AppendLine('#endregion')
self.AppendEmptyLine()
def ToString(self):
return ''.join(self)
def GenerateScript(self, fileName, isDefPath=True):
fileName = fileName.replace('.cs', '')
if isDefPath:
fileName = os.path.join(ScriptsPath, fileName)
with open(f'{fileName}.cs', 'w', encoding='utf-8') as f:
f.write(self.ToString())
示例
def CreateTableManagerCs():
script = CSScriptBuilder()
script.AppendUsing('System.Collections.Generic')
script.AppendUsing('UnityEngine')
script.BeginNamespace(TableLoadAssembly)
script.BeginInterface('ITable', 'public')
script.AppendInterfaceMethod('Dispose')
script.EndInterface()
script.AppendEmptyLine()
script.BeginClass('TableManager', 'public static')
script.AppendField('s_Inited', 'bool', 'private static')
script.AppendField('s_Cached', 'List<ITable>', 'private static', 'new List<ITable>()')
# 添加方法
script.AppendEmptyLine()
script.BeginMethod("Add", parameters="ITable table")
script.AppendLine("Debug.Assert(s_Inited, \"add but TableManager not init \");")
script.AppendLine("s_Cached.Add(table);")
script.EndMethod()
script.AppendEmptyLine()
script.BeginMethod("Remove", parameters="ITable table")
script.AppendLine("Debug.Assert(s_Inited, \"remove but TableManager not init\");")
script.AppendLine("if (s_Cached.Remove(table))")
script.BeginBrace()
script.AppendLine("table.Dispose();")
script.EndBrace()
script.EndMethod()
script.AppendEmptyLine()
script.BeginMethod("Init")
script.AppendLine("Debug.Assert(!s_Inited, \"TableManager already init\");")
script.AppendLine("s_Inited = true;")
script.EndMethod()
script.AppendEmptyLine()
script.BeginMethod("UnInit")
script.AppendLine("Debug.Assert(s_Inited, \"TableManager not init\");")
script.AppendLine("s_Inited = false;")
script.AppendLine("foreach (var table in s_Cached)")
script.BeginBrace()
script.AppendLine("table.Dispose();")
script.EndBrace()
script.AppendLine("s_Cached.Clear();")
script.EndMethod()
script.EndClass()
script.EndNamespace()
script.GenerateScript(os.path.join(ScriptsPath, 'TableManager'))
总结
以上是本文介绍的C#脚本生成辅助工具的代码示例。工具的核心是一个名为CSScriptBuilder的类,它继承自list,并提供了一系列用于生成C#脚本的方法。
通过使用这个工具,用户可以更加方便地生成C#脚本,提高开发效率。
希望本文对您理解这个工具的用途和使用方法有所帮助。如果您有任何问题或建议,欢迎留言讨论。
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